Hello Cube Example

This is the absolute minimum you need to do to export an object – in this case the ubiquitous Blender Square:

  1. Save your blender file. You cannot export if it’s not been saved

  2. Delete Blender-provided Lights and Cameras. X-Plane doesn’t use cameras, and lights are configured differently (X-Plane Lights and Blender).

    ../_images/blender_hello_delete_camera.png
  3. Set what to export. One or more collections or objects. In this case, you have one Collection (called “Collection”) and one Object (called “Cube”). Select the object, then Object Properties. Open the X-Plane section and select “Root Object”. (Details in Exporting from Blender.)

    ../_images/blender_hello_select_root.png
  4. Select Export Menu from the File->Export->X-Plane Object menu.

The file will be named Cube.obj (because that’s the object you exported) and will be located in the same directory as your Blender file.

Drop the resulting OBJ8 file onto ObjView (see Object Tools), and see the Cube!