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Index

Symbols | A | C | D | E | H | I | L | M | N | O | P | T | V

Symbols

  • 800

A

  • ANIM_begin
  • ANIM_end
  • ANIM_hide
  • ANIM_keyframe_loop
  • ANIM_rotate
  • ANIM_rotate_begin
  • ANIM_rotate_end
  • ANIM_rotate_key
  • ANIM_show
  • ANIM_trans

C

  • Commands
    • 800
    • ANIM_begin
    • ANIM_end
    • ANIM_hide
    • ANIM_keyframe_loop
    • ANIM_rotate
    • ANIM_rotate_begin
    • ANIM_rotate_end
    • ANIM_rotate_key
    • ANIM_show
    • ANIM_trans
    • EMITTER
    • I
    • IDX
    • IDX10
    • LIGHT_CUSTOM
    • LIGHT_NAMED
    • LIGHT_PARAM
    • LIGHT_SPILL_CUSTOM
    • LINES
    • MAGNET
    • NORMAL
    • NORMAL_METALNESS
    • NORMAL_TRANSLUCENCY
    • OBJ
    • PARTICLE_SYSTEM
    • POINT_COUNTS
    • TEXTURE
    • TEXTURE_CONTROL
    • TEXTURE_DRAPED
    • TEXTURE_DRAPED_NORMAL
    • TEXTURE_LIT
    • TEXTURE_MAP
    • TEXTURE_NORMAL
    • TEXTURE_TERRAIN
    • TRIS
    • VLIGHT
    • VLINE
    • VT
  • Commands: LIGHTS

D

  • Data Tables

E

  • EMITTER

H

  • Header

I

  • I
  • IDX
  • IDX10
  • Index Table

L

  • Light Vertex Table
  • LIGHT_CUSTOM
  • LIGHT_NAMED
  • LIGHT_PARAM
  • LIGHT_SPILL_CUSTOM
  • LIGHTS
  • Line Vertex Table
  • LINES

M

  • MAGNET

N

  • NORMAL
  • NORMAL__TRANSLUCENCY
  • NORMAL_METALNESS

O

  • OBJ

P

  • PARTICLE_SYSTEM
  • POINT_COUNTS

T

  • TEXTURE
  • TEXTURE_CONTROL
  • TEXTURE_DRAPED
  • TEXTURE_DRAPED_NORMAL
  • TEXTURE_LIT
  • TEXTURE_MAP
  • TEXTURE_NORMAL
  • TEXTURE_TERRAIN
  • Triangle Vertex Table
  • TRIS

V

  • VLIGHT
  • VLINE
  • VT
Current stable release is v1

Table of Contents

  • Creating Objects
  • Adding Objects to Sim
  • OBJ8 File Format Reference
  • Object Tools
  • Change Log

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Last updated on Feb 01, 2024. Found a bug?
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