Textures¶
There can be only one texture per OBJ8 file for all the defined objects within the file. But, there can be different texture files, used in different circumstances.
In the simplest case the default texture, which should point to a PNG file. If no texture is defined or left blank, the object can still be used but will have a light grayish appearance (depending on in-sim lighting):
TEXTURE
filenameThis is also represents the “daytime” (albedo) texture for the object.
TEXTURE_LIT
filenameIf defined, this represents the “lit” (emissive) texture for the object.
TEXTURE_NORMAL filename`
If defined, and per-pixel lighting has been enabled, this contains the specular strength in the alpha channel. (TBA)
TEXTURE_CONTROL
TEXTURE_DRAPED
TEXTURE_DRAPED_NORMAL
TEXTURE_MAP
TEXTURE_TERRAIN
NORMAL
NORMAL_METALNESS
https://www.youtube.com/watch?v=x_S9NosDYIM on some metal/ normal[O
NORMAL_TRANSLUCENCY
