Object Tools

(TBA)

ObjView

Download from http://developer.x-plane.com/tools/xptools/.

Start it up, and drag an OBJ8 (*.obj) file onto the window. (Note this will not display OBJ7 files.) If you also drag in the correct PNG file it will overlay.

Key Commands:

a

Toggle animation

c

Toggle back-face culling. Normally one-sided geometry is only one-sided, but this option overrides it.

f

Toggle display of solid vs. wireframe.

l

Toggle lighting (OBJ8 only)

m

Lower case: Measure the current object and display its X, Y, and Z dimensions in meters (this does not appear to work.)

M

Upper case: Toggle measure-on-open (initially off). When on, any object that is opened is immediately measured. Useful for finding the dimensions of a lot of objects.

n

Toggle night lighting.

-

=

Scale size of object up or down.

1-5

Show LODs 1-5 (OBJ8 only).

Here’s the 737 node gear object 738nodegear.obj as seen in ObjView, with its texture file 738gear.png 1, and with animation enabled.

_images/738nosegear.gif

(There seems to be no way to “clear” previously displayed object)

Download XP Tools http://developer.x-plane.com/tools/xptools/

1

Actually, the real 738 object doesn’t use 738gear.png it uses 738gear_NML.png as the normal texture, so you need copy the normal texture to 738gear.png and drag that file onto the ObjView window.